A general purpose JavaScript ajax object

During the years I needed to use always more often ajax implementations in web design. There are several reasons to use this technology but the first is for sure that reloading a page just to update a small quantity of data is really annoying and looks really “not professional”.

So the first thing that you can realize in approaching ajax is that you need to write code using JavaScript, HTML and PHP or other serve side languages, and you will feel for sure much better if you can use something standard: for example a library.

Actually, there are really tons of libraries, scripts and codes that can help you in your job, but I never found once that was exactly as I like. So I wrote something that I want to share here.

Te requirements I had in mind writing the code were:

– Object oriented

– Flexible

– Multiple instances capable

– Small, smaller, smallest

I’m not sure if I met the last requirement, but I guess I did it for the others.

Object oriented

It is. No more thing to say


I think yes, but what does it mean “flexible”. Of course it is not possible to think that it will fit any possible use, but will cover at least the following wide range of situations: anytime you have to manage information coming from a server to be placed inside a <div> or <span> (or similar) tag, then you can use this object.

One more meaning of “flexible” is that you can also reuse it also outside this framework, with very few and easy modifications.

Multiple Instances

Generally speaking, you can use how may instances of the object, is just a matter of browser or of  server whether it can manage a huge numbers of requests. But, do you really need something like that?

The ajaxObject object

First of all I have to thank  this Article, since part of code is coming from this idea and I suggest everybody to read, since it’s really well written.

Using the object  is very simple and common.

Firstly you have to initiate a new instance, then you can make the request. That’s all.

You don’t need to create code to manage timeout, a very simple (but effective) engine to generate a kind of “progress bar” is available, and the result can be automatically placed in you <div> or <span>

But, if you need something more advanced, you have access to hooks for result and timeout callback functions.

The script

/* *********************************************************
	Version 		0.3
	Rel. Notes	0.2 	added showprogressbar property to enable/disable the progress bar;
			0.3	bug fix to close progress bar was called showprogress.stop() that dosen't exist instead of showprogressbar.stop();

	AJAX object with multiple instaces support
	Parameters: url the url of ajax request i.e. the server
					defOutId the ID of the HTML section where output will be displayed, if null no output
					callbackFunction function that is called after response has been received. can be null or not present
	Properties 	timeout in milliseconds for request
					stattusbar true or false enable or disable the use of browser status bar
	Methods		update(passData,postMethod) set the call parameters, the post method and make the call.


function ajaxObject(url, defOutId, callbackFunction)
	var that=this;  

	this.timeout=10000; // Default timeout is 10 Seconds
	this.statusbar=true; // Set to false if you don't want activities to be displayed on browser status bar
	this.bartimer=125;  // millisecond of progress bar timer.
	this.updating = false; // Used to verify if a request is already running
	this.urlCall = url; // Ajax server url
	this.defOut=defOutId; // Set the delault output ID
	this.showprogressbar=true; //So progressbar is shown
	this.callback = callbackFunction || function () { };  // Set the callback function activated when request is completed

	// Define the function that  will be called on request timeout
	var toutfunc= function()
		if (that.updating) //if there is a pending reqyest abort AJAX request
			that.AJAX.abort(); // abort pending request
			that.updating=false; // a new call can be done
			that.showprogressbar.stop(); // No more need for progress bar
   	   if (that.defOut) {document.getElementById(that.defOut).innerHTML="Timeout";} // Write the message
	// Set timers
	this.ttimeout= new timerObject(this.timeout,toutfunc,null); //Set timeout function
	this.ttimeout.repeat=0; // Just one shot
	if (this.showprogressbar) this.progressbar= new timerObject(this.bartimer,null,this.defOut); //Set timer for progress bar
	// Now create an XML HTTP Request
	this.AJAX = null;
	if (window.XMLHttpRequest) { this.AJAX=new XMLHttpRequest();} // Not MS Browser
	else { this.AJAX=new ActiveXObject("Microsoft.XMLHTTP"); } //MS Browser

/* *********************************************************
	AJAX execution update method Execute a call.
	Parameters: passData parameters of the call.

ajaxObject.prototype.update = function(passData,postMethod)
	var that=this;
	if (this.updating) { return false; } // request already pending, non need to repeat
	if (this.AJAX==null) { alert("AJAX not supported by browser"); return false; } // AJAX not supported
	this.AJAX.onreadystatechange =  function() //This function will be called any time AJAX status changes
		if (that.AJAX.readyState==4)
			if (that.progressbar) that.progressbar.stop(); // No more need for  progress bar
			that.ttimeout.stop(); // Disable timeout
			if (that.statusbar) window.status="Done!"; // Update the browser status bar
			if (that.defOut)
			} //Write the result
			that.callback(that.AJAX.responseText,that.AJAX.status,that.AJAX.responseXML); // Finally cal an external function
			that.updating=false; // Now a new call can be done

	this.updating = new Date(); //Used to prevent cache errors adding this to the request, so the request will be new anytime
	if (/post/i.test(postMethod)) // POST method
		var uri=this.urlCall+'?'+this.updating.getTime();
		this.AJAX.open("POST", uri, true);
		this.AJAX.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
		this.AJAX.setRequestHeader("Content-Length", passData.length);
		this.AJAX.send(passData); //Send the request
	else // GET method (default)
		var uri=this.urlCall+'?'+passData+'&timestamp='+(this.updating.getTime());
		this.AJAX.open("GET", uri, true);
		this.AJAX.send(null); //Send the request
	this.ttimeout.start(); //Start timeout timer
	if (this.showprogressbar) this.progressbar.start(); //Start the progress bar
	if (this.statusbar) window.status="Processing "+ uri	; //Update browser status bar
	return true;

/* *********************************************************
	timer Object used for timeout and progress bar in ajax object.
	Multiple instances are supported
	Parameters: timeout in milliseconds
					timerfunc function called when timer expires can be null
					outid id of where to display the progress bar, can be null.
	counter:	incremented each time timeout expires
	timeout: timeout
	repeat: if 1 any time timer expires is resetted, if 0 just one shot.
	progbar: array of elements to be displayed sequentially as a progress bar
	start(): Activate the timer
	stop(): stop the timer


function timerObject(timeout,timerfunc,outid)
	var that=this;
	this.counter=0; //Initialize the counter
	this.timeout=timeout; // Set timeout value (milliseconds)
	this.repeat=1; // So the timer will be repeted
	this.start = function() {	that.timer=setTimeout(this.TimerCall, this.timeout);	} //Function to activate timer
	this.stop = function() { clearTimeout(this.timer);	} //Function to stop time
	this.tfunc = timerfunc || function () { }; //Set the timer function
//	this.progbar=new Array(".","..","...","....",".....","....","...","..",".");
	// The progress bar
	this.progbar=new Array("|","||","|||","||||","|||||","||||","|||","||","|");
	this.TimerCall=function()  //Timer event function
		var chars=that.progbar;
		that.counter++; //Increase counter
		//Display new position of progress
		if (outid) document.getElementById(outid).innerHTML="Processing "+chars[that.counter % chars.length];
		that.tfunc(); //Call timer function
		if (that.repeat) that.start(); // If needed restart the timer

Well, I think that the code is well documented, so you can have a look and easily understand how it works. So In the next few lines, I will make some examples to explain hot to use it.

Note that the javascript code shall be placed inside <head></head> tags.

The firs thing, as I said, is to create an instance of the object. This is very simple to do, you just need to write a very small code that you can place wherever you prefer inside your html:

<script type=”text/javascript” >

var af1=new ajaxObject(“ajax.php”,”ID1″);


This code is setting the general parameters of your object. “ajax.php” is your server side application while “ID1” is the id of you <span>,<div>, … tag,  where answer coming from server will be placed.

Now you have an ajax object called “af1”.

Next, you have to create the space where to place the results:

<div id=”ID1″></div>

will do exactly this.

Finally you need something to generate the call. You can use any possible event to call the upload method. For example you can use the “onload” in the <body> tag, or the “onclick” wherever it is allowed.

<body onload=’af1.update(“t=1”);’>

will make the request when the page is loaded


<p onclick=’af1.update(“t=1”);’>Click to start ajax request 2 </p>

will make the request any time you will click on the test. The update method first parameter are the parameters passed to the server side application.

That’s really all and it’s free.

Below I paste an example of html page and a small server side application to test the script.

<script src=”ajax.js”  type=”text/javascript”></script>
<script type=”text/javascript” >
var af1=new ajaxObject(“ajax.php”,”ID1″);
var af2=new ajaxObject(“ajax.php”,”ID2″);
function startAjax()


<body onload=’startAjax();’>
<div><span onclick=’af1.update(“t=15″);’>Click to start ajax request 1 </span><span id=”ID1″>First</span></div>
<div>    <span id=”ID2”>Second</span></div>


PHP very small application:

echo ‘This is server response’;


On rel. 0.2 I’ve added a property for ajaxObject called showprogressbar that enable or disable the progressbar.

This can be useful if you periodically refresh the content and want to keep displayed the old one while retrieving the new one.

0.3 Fixed a bug on progressbar

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